I wanted my rat to be simple but sweet, so I wanted to test the texture colours on the rat in the first place.
UV map of my rat using the auto UV tool
Original texture
Lambert
Blinn
Fur
Final texture of skin
Specular map
Displacement map
This is my rat fully textured and in the scene with mental ray. Deon touched up the displacement map because some settings were causing it to act very oddly and swell the rat up. I just wish i could have got the rig to wok fully. I think I will set it as a side project to make my rat a fully operational model with handles.
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