Thursday 6 January 2011

Texturing the rat

I wanted my rat to be simple but sweet, so I wanted to test the texture colours on the rat in the first place. 


UV map of my rat using the auto UV tool



Original texture


Lambert


Blinn


Fur


Final texture of skin


Specular map


Displacement map


This is my rat fully textured and in the scene with mental ray. Deon touched up the displacement map because some settings were causing it to act very oddly and swell the rat up. I just wish i could have got the rig to wok fully. I think I will set it as a side project to make my rat a fully operational model with handles.

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